[GDC 2016] From PS4 to 1.44MB Floppy: Porting 'Retro City Rampage' to MS-DOS
Porting Retro City Rampage to MS-DOS 486 PCs became a puzzle game in itself, and this session will take you through the process from start to finish. It covers the core porting challenges: Reducing memory usage (down to 4MB), increasing performance (to run on a 486 PC), reducing disk space (to fit on a single 1.44MB floppy) and finally, porting the game to MS-DOS itself.
[GDC 2013] One Man, 17 SKUs: Shipping on Every Platform at Once
An overview of developing and releasing multi-platform games from A to Z, with a primary focus on consoles and Steam. From programming to business and production, it's a content heavy talk that covers a lot of ground. It paints the complete picture by detailing everything from code to contracts. (See the 2014 sales analysis update, here)
[IGDA Design Summit] Pixel Perfect: Doing Retro Right
Learn how to develop high quality retro styled games that stand out.
When developing a pseudo retro game, the subtle details can make or break the experience. Observing original hardware limitations can actually improve the game's quality as opposed to limit it.